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Introduction
In this course, experienced developers
who know the basics of Windows Forms development gain more advanced Windows
Client design and development skills. WinForms and WPF programming models, as
well as relative strengths and when to use each technology, are covered.
This course is intended for Technology
Specialists in the area of Windows Client Development who work in a development
environment that uses Microsoft Visual Studio .NET 2010 and Microsoft .NET
Framework 4.0 to create rich client applications for Windows.
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After completing this course,
students will be able to:
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Before
attending this course, students must have:
Course
Outline
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Module 1: Windows Client Application Design The goal of this module is to ensure
that students understand how varying business requirements influence the
design decisions when planning a Windows Client application. Students will
learn how design requirements, specifications, and business goals affect the
choice between WPF and Windows Forms when updating (or planning a new)
Windows Client application. Lessons
Lab : Planning Windows Client
Applications
After completing this module, students
will be able to:
Module 2: Introduction to Visual Studio 2010 and WPF Version 4 The goal of this module is to
introduce students to the new features that Visual Studio 2010 and WPF
version 4 provide Lessons
Lab : Guided Tour of Visual Studio
2010 and XAML
After completing this module, students
will be able to:
Module 3: Designing and Developing a User Interface The goal of this module is to teach
the student how to design and build a UI that provides the expected end-user
experience and UI functionality, and retains that experience/functionality in
various end-user environments, as well as when the application window
resizes. Lessons
Lab : Building a User Interface
After completing this module, students
will be able to:
Module 4: Taking Control of the User Interface The goal of this module is to enable
students to create a consistent and manageable user interface. Lessons
Lab : Dynamically Controlling the User
Interface
After completing this module, students
will be able to:
Module 5: Testing, Unit Testing, and Debugging The goal of this module is to help
students to develop good habits in regard to testing as well as enabling
students to debug their applications. Students will also learn about advanced
exception handling pertaining directly to Windows Client application
scenarios Lessons
Lab : Testing and Debugging WPF
Applications
After completing this module, students
will be able to:
Module 6: Simple Data Binding and Validation The goal of this module is to teach
the student how to implement simple data binding and data validation in order
to manage data in a data source (CRUD). In addition to learning how to bind a
value to a UI element, the student should learn best practices concerning
when to use the various implementations of data binding and how to connect to
a data source with LINQ. Lessons
Lab : Data Binding
After completing this module, students
will be able to:
Module 7: Data Binding to Collections The goal of this module is to enable
the student to implement more advanced data binding scenarios, picking up
where the previous module on data binding left off. The student will learn
how to bind to ListView, GridView, DataGrid, and other collection classes. Lessons
Lab : Data Binding to Collections
After completing this module, students
will be able to:
Module 8: Enhancing UI Responsiveness The goal of this module is to teach
the students how coding techniques can be used to improve the responsiveness
of their applications. Lessons
Lab : Enhancing Application
Performance
After completing this module, students
will be able to:
Module 9: Integrating Localization and User Assistance Features The goal of this module is to teach
students how to implement localization, user assistance, and accessibility
features within an application. Lessons
Lab : Localizing a WPF Application
After completing this module, students
will be able to:
Module 10: WPF 2D Graphics, Multimedia, and Printing The goal of this module is to teach
the students the basics of graphics in WPF. The module will also provide an
overview of multimedia (audio and video). Lessons
Lab : Drawing 2-D Graphics
After completing this module, students
will be able to:
Module 11: Control Customization The goal of this module is to teach
students how to customize controls and introduce students to custom controls. Lessons
Lab : Building a User Control
After completing this module, students
will be able to:
Module 12: Attached Properties and Behaviors in WPF The goal of this module is to teach
the students how to implement application behaviors based on user actions or
application events by using attached properties and Expression Blend
behaviors. Lessons
Lab : Implementing Drag-and-Drop
Operations
After completing this module, students
will be able to:
Module 13: Animations in WPF The goal of this module is to teach
the student how to implement animations and to teach students how to develop
data visualization within their applications in a manner that enables the
application user to drill down into data visually. Students should also learn
when animations should be used and why. Lessons
Lab : Creating Animations
After completing this module, students
will be able to:
Module 14: Application State, Settings, and Lifecycle The goal of this module is to teach
students how to manage application state and settings throughout the
application lifecycle. Lessons
Lab : Creating a Settings Dialog
After completing this module, students
will be able to:
Module 15: Configure and Deploy Windows Client Applications The goal of this module is to teach
students how to deploy their applications using the various methods supported
by Visual Studio 2010. Lessons
Lab : Deploying Applications
After completing this module, students
will be able to:s
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6133 Rockside Road, Suite 100 –
Cleveland, OH 44131
FOR MORE INFORMATION, CALL 216-654-0025